AutoWoW
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Balance

0
5 Classic talents removed
  • Nature's Grasp (1) – While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
  • Improved Nature's Grasp (4) – Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
  • Natural Weapons (5) – [<span class='q2'>S03 - Tuning and Overrides Passive - Druid</span>: <span class='q9'>Increases all damage you deal by 2%</span> / Increases the damage you deal with physical attacks in all forms by 2%.]
  • Improved Thorns (3) – Increases damage caused by your Thorns spell by 25%.
  • Omen of Clarity (1) – Imbues the Druid with natural energy. Each of the Druid's melee attacks [<span class='q2'>S03 - Tuning and Overrides Passive - Druid</span>: <span class='q9'>and non-instant spell casts</span>]has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

Feral Combat

0
3 Classic talents removed
  • Feral Aggression (5) – Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
  • Blood Frenzy (2) – Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
  • Faerie Fire (Feral) (1) – Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Restoration

0
2 Classic talents removed
  • Improved Mark of the Wild (5) – Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
  • Improved Enrage (2) – <!--sp436895:0-->The Enrage ability now instantly generates 5 Rage.<!--sp436895-->
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Druid talents · AutoWoW