Points left 51
Split 0 / 0 / 0
Left-click adds a point, right-click or shift-click removes one.
Balance
05 Classic talents removed
- Nature's Grasp (1) – While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
- Improved Nature's Grasp (4) – Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
- Natural Weapons (5) – [<span class='q2'>S03 - Tuning and Overrides Passive - Druid</span>: <span class='q9'>Increases all damage you deal by 2%</span> / Increases the damage you deal with physical attacks in all forms by 2%.]
- Improved Thorns (3) – Increases damage caused by your Thorns spell by 25%.
- Omen of Clarity (1) – Imbues the Druid with natural energy. Each of the Druid's melee attacks [<span class='q2'>S03 - Tuning and Overrides Passive - Druid</span>: <span class='q9'>and non-instant spell casts</span>]has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Feral Combat
03 Classic talents removed
- Feral Aggression (5) – Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
- Blood Frenzy (2) – Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
- Faerie Fire (Feral) (1) – Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Restoration
02 Classic talents removed
- Improved Mark of the Wild (5) – Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
- Improved Enrage (2) – <!--sp436895:0-->The Enrage ability now instantly generates 5 Rage.<!--sp436895-->
alliance
horde